Canine
Masters of Leadership, Pack Synergy, and Frontline Combat
Those bonded with dogs or wolves channel the spirit of the pack—commanding allies, protecting companions, and tearing through foes with coordinated ferocity. A Canine Bond wielder is the heart of any battle group, leading from the front with courage, instinct, and unwavering loyalty. Their magic emphasizes teamwork, tactical dominance, and brutal close-quarters combat.
Abilities Granted by the Canine Bond
Rally the Pack – Boost the morale and combat effectiveness of all nearby allies.
Pack Fury – Increase melee damage when fighting adjacent to an ally.
Pack Mend – Minor healing distributed among all nearby allies.
Pack Shield – Automatically intercept an attack aimed at an adjacent ally.
Lead the Hunt – Mark a target; all allies deal extra damage when attacking it.
Pack Collapse – Designate a target; all allies can immediately move closer to it.
Rip and Tear – A savage melee attack that deals increased damage to wounded foes.
Dual Fang – Combine your melee strike with your canine’s bite for a single devastating combo attack.
Loyal Bond – Temporarily transfer damage from an ally to yourself to keep them alive.
Alpha’s Command – Issue a shouted command that grants allies bonus movement.
Lunge Assault – Dash into melee and strike all enemies in your path.
Alpha’s Advance – Gain forward momentum that pushes enemies back as you attack.
Scent of Danger – Detect invisible enemies or anticipate ambushes.
Trailmarker – Leave a scent-based magical trail that allies can follow unerringly.
Blood Track – Track an enemy by scent over vast distances, even through magic.
Rallying Charge – Lead a group charge that boosts ally movement and impact damage.
Shared Prowess – Temporarily gain one of your canine’s physical attributes (speed, reflexes, scent).
Ability Details
All below abilities have:
- Type: Canine Bond
- Use Requirements: Bonded Canine
- Name: Rally the Pack
- Cost: 0
- Target Range: CS
- Target Type: Ally
- Roll Details: -1 Canine Focus Skill
- All allies within S are considered part of your Pack until the end of combat or when no longer in M range.
- Allies that become part of the Pack may immediately benefit from Pack-based abilities and effects.
- Effect (Success Only): Defended
- Learn Requirements: No Trait REQ
- Name: Pack Fury
- Cost: 1
- Target Range: Self
- Target Type: Ally
- Roll Details: +0 Canine Focus Skill
- Effect (Success Only): Defended
- Until the end of the current round, all members of your Pack deal +1 Pure Damage on all successful melee attacks.
- Learn Requirements: Authority 2, Power 2
- Use Requirements: A Pack created by Rally the Pack
- Name: Pack Shield
- Cost: 1
- Target Range: Self
- Target Type: Ally
- Roll Details: +0 Canine Focus Skill
- Effect (Success Only): Defended
- Until the end of the current round, all members of your Pack gain +1 die to their Combat Rolls when making defensive actions.
- Learn Requirements: Authority 2, Resistance 2
- Use Requirements: A Pack created by Rally the Pack
- Name: Pack Mend
- Cost: 6
- Target Range: Self
- Target Type: Ally
- Roll Details: +0 Canine Focus Skill
- Effect (Success Only): Defended
- All members of your Pack recover 1 HP.
- Learn Requirements: Authority 4, Survival 4
- Use Requirements: A Pack created by Rally the Pack
- Name: Lead the Hunt
- Cost: 1
- Target Range: CSML+
- Target Type: Enemy
- Roll Details: +0 Canine Focus Skill
- Effect (Success Only): Defended
- Designate a single enemy within range as your Marked Prey.
- The marked target remains marked until the end of combat or until you mark a new target.
- You may only have one Marked Prey at a time.
- Marked Prey may be referenced by other Canine Bond abilities and effects.
- Learn Requirements: Authority 2, Acuity 2
- Name: Pack Collapse
- Cost: 3
- Target Range: Self
- Target Type: Ally
- Roll Details: +0 Canine Focus Skill
- Effect (Success Only): Defended
- All members of your Pack may immediately move up to S toward your Marked Prey.
- This movement must end closer to the Marked Prey than where it began.
- This movement ignores Difficult Terrain but cannot pass through Impassable Terrain.
- Learn Requirements: Authority 3, Coordination 3
- Use Requirements: A Marked Prey created by Lead the Hunt
- Name: Rip and Tear
- Cost: 2
- Target Range: C
- Target Type: Enemy
- Roll Details: +0 Canine Focus Skill
- Effect (Success Only): +0 Focus Damage
- If the target is Injured or otherwise wounded, deal +1 pure damage.
- If the target is your Marked Prey, deal +1 pure damage.
- These bonuses stack.
- Learn Requirements: Authority 2, Power 2
- Name: Dual Fang
- Cost: 4
- Target Range: C
- Target Type: Enemy
- Roll Details: +0 Canine Focus Skill
- Effect (Success Only): +1 Focus Damage
- If the target is your Marked Prey, inflict 1 Bleed.
- Learn Requirements: Authority 4, Power 3
- Name: Loyal Bond
- Cost: 3
- Target Range: S
- Target Type: Ally
- Roll Details: +0 Canine Focus Skill
- Effect (Success Only): Defended
- Choose a member of your Pack within range.
- Take damage up to your current HP -1 and heal the chosen Pack Member by the same amount.
- Learn Requirements: Authority 3, Survival 3
- Use Requirements: A Pack created by Rally the Pack
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