Masters of Leadership, Pack Synergy, and Frontline Combat

Those bonded with dogs or wolves channel the spirit of the pack—commanding allies, protecting companions, and tearing through foes with coordinated ferocity. A Canine Bond wielder is the heart of any battle group, leading from the front with courage, instinct, and unwavering loyalty. Their magic emphasizes teamwork, tactical dominance, and brutal close-quarters combat.


Abilities Granted by the Canine Bond

Rally the Pack – Boost the morale and combat effectiveness of all nearby allies.
Pack Fury – Increase melee damage when fighting adjacent to an ally.
Pack Mend – Minor healing distributed among all nearby allies.
Pack Shield – Automatically intercept an attack aimed at an adjacent ally.
Lead the Hunt – Mark a target; all allies deal extra damage when attacking it.
Pack Collapse – Designate a target; all allies can immediately move closer to it.
Rip and Tear – A savage melee attack that deals increased damage to wounded foes.
Dual Fang – Combine your melee strike with your canine’s bite for a single devastating combo attack.
Loyal Bond – Temporarily transfer damage from an ally to yourself to keep them alive.

Alpha’s Command – Issue a shouted command that grants allies bonus movement.
Lunge Assault – Dash into melee and strike all enemies in your path.
Alpha’s Advance – Gain forward momentum that pushes enemies back as you attack.
Scent of Danger – Detect invisible enemies or anticipate ambushes.
Trailmarker – Leave a scent-based magical trail that allies can follow unerringly.
Blood Track – Track an enemy by scent over vast distances, even through magic.
Rallying Charge – Lead a group charge that boosts ally movement and impact damage.
Shared Prowess – Temporarily gain one of your canine’s physical attributes (speed, reflexes, scent).


Ability Details

All below abilities have:

  • Type: Canine Bond
  • Use Requirements: Bonded Canine

  • Name: Rally the Pack
  • Cost: 0
  • Target Range: CS
  • Target Type: Ally
  • Roll Details: -1 Canine Focus Skill
    • All allies within S are considered part of your Pack until the end of combat or when no longer in M range.
    • Allies that become part of the Pack may immediately benefit from Pack-based abilities and effects.
  • Effect (Success Only): Defended
  • Learn Requirements: No Trait REQ

  • Name: Pack Fury
  • Cost: 1
  • Target Range: Self
  • Target Type: Ally
  • Roll Details: +0 Canine Focus Skill
  • Effect (Success Only): Defended
    • Until the end of the current round, all members of your Pack deal +1 Pure Damage on all successful melee attacks.
  • Learn Requirements: Authority 2, Power 2
  • Use Requirements: A Pack created by Rally the Pack

  • Name: Pack Shield
  • Cost: 1
  • Target Range: Self
  • Target Type: Ally
  • Roll Details: +0 Canine Focus Skill
  • Effect (Success Only): Defended
    • Until the end of the current round, all members of your Pack gain +1 die to their Combat Rolls when making defensive actions.
  • Learn Requirements: Authority 2, Resistance 2
  • Use Requirements: A Pack created by Rally the Pack

  • Name: Pack Mend
  • Cost: 6
  • Target Range: Self
  • Target Type: Ally
  • Roll Details: +0 Canine Focus Skill
  • Effect (Success Only): Defended
    • All members of your Pack recover 1 HP.
  • Learn Requirements: Authority 4, Survival 4
  • Use Requirements: A Pack created by Rally the Pack

  • Name: Lead the Hunt
  • Cost: 1
  • Target Range: CSML+
  • Target Type: Enemy
  • Roll Details: +0 Canine Focus Skill
  • Effect (Success Only): Defended
    • Designate a single enemy within range as your Marked Prey.
    • The marked target remains marked until the end of combat or until you mark a new target.
    • You may only have one Marked Prey at a time.
    • Marked Prey may be referenced by other Canine Bond abilities and effects.
  • Learn Requirements: Authority 2, Acuity 2

  • Name: Pack Collapse
  • Cost: 3
  • Target Range: Self
  • Target Type: Ally
  • Roll Details: +0 Canine Focus Skill
  • Effect (Success Only): Defended
    • All members of your Pack may immediately move up to S toward your Marked Prey.
    • This movement must end closer to the Marked Prey than where it began.
    • This movement ignores Difficult Terrain but cannot pass through Impassable Terrain.
  • Learn Requirements: Authority 3, Coordination 3
  • Use Requirements: A Marked Prey created by Lead the Hunt

  • Name: Rip and Tear
  • Cost: 2
  • Target Range: C
  • Target Type: Enemy
  • Roll Details: +0 Canine Focus Skill
  • Effect (Success Only): +0 Focus Damage
    • If the target is Injured or otherwise wounded, deal +1 pure damage.
    • If the target is your Marked Prey, deal +1 pure damage.
    • These bonuses stack.
  • Learn Requirements: Authority 2, Power 2

  • Name: Dual Fang
  • Cost: 4
  • Target Range: C
  • Target Type: Enemy
  • Roll Details: +0 Canine Focus Skill
  • Effect (Success Only): +1 Focus Damage
    • If the target is your Marked Prey, inflict 1 Bleed.
  • Learn Requirements: Authority 4, Power 3

  • Name: Loyal Bond
  • Cost: 3
  • Target Range: S
  • Target Type: Ally
  • Roll Details: +0 Canine Focus Skill
  • Effect (Success Only): Defended
    • Choose a member of your Pack within range.
    • Take damage up to your current HP -1 and heal the chosen Pack Member by the same amount.
  • Learn Requirements: Authority 3, Survival 3
  • Use Requirements: A Pack created by Rally the Pack

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