Corvids
Masters of Illusion, Misdirection, and Sensory Trickery
Those bonded with crows, ravens, magpies, or jackdaws wield magic rooted in cleverness, shadow, and deception of the senses. Corvid casters manipulate sight, sound, touch, and even smell to mislead enemies, escape danger, and control the flow of battle. Their illusions are dynamic, chaotic, and unnervingly convincing—perfect tools for scouts, infiltrators, ambushers, and battlefield tricksters.
Abilities Granted by the Corvid Bond
Mirror – Create multiple illusory copies of yourself that move independently.
Shadow Flock – Summon an illusory flock of birds that obscures vision and confuses foes.
Gloom Veil – Wrap an area in shifting shadow to hide movement.
False Form – Appear as someone else or alter your apparent size or silhouette.
Decoy Step – Leave behind a convincing illusion of yourself when you move.
Nightglint – Create shimmering light distortions that disorient attackers.
Echo Caw – Project misleading sounds of movement or danger elsewhere.
Ghoststep – Silence your footsteps while creating fake steps elsewhere.
Crowcall Chorus – Create chaotic overlapping sounds that drown out communication.
Phantom Touch – Create the sensation of being tapped, grabbed, or brushed.
Gripless Ground – Mask terrain as solid while it’s actually hazardous (or vice versa).
Twistspace – Slightly distort spatial perception, making distances appear incorrect.
Misdirect – Create a false sense of your direction of movement.
Sweetwind – Mask or mimic scents to hide tracks or mislead trackers.
Dreamfeather Vision – Cause a target to see strange patterns or hallucinations briefly.
Shiny Bait – Create the illusion of valuable objects to lure or distract enemies.
False Strike – Project a fake attack animation while your real strike comes from another angle.