Masters of Illusion, Misdirection, and Sensory Trickery

Those bonded with crows, ravens, magpies, or jackdaws wield magic rooted in cleverness, shadow, and deception of the senses. Corvid casters manipulate sight, sound, touch, and even smell to mislead enemies, escape danger, and control the flow of battle. Their illusions are dynamic, chaotic, and unnervingly convincing—perfect tools for scouts, infiltrators, ambushers, and battlefield tricksters.


Abilities Granted by the Corvid Bond

False Strike – Project a fake attack animation while your real strike comes from another angle. Decoy Step – Leave behind a convincing illusion of yourself when you move.
Shiny Bait – Create the illusion of valuable objects to lure or distract enemies.
Gloom Veil – Wrap an area in shifting shadow to hide movement.
Nightglint – Create shimmering light distortions that disorient attackers.
Distracting Cut - A hit meant to keep them off‑balance, not to kill.
Gripless Ground – Mask terrain as solid while it’s actually hazardous (or vice versa).
Crowcall Chorus – Create chaotic overlapping sounds that drown out communication. Misdirect – Create a false sense of your direction of movement.

Mirror – Create multiple illusory copies of yourself that move independently.
Shadow Flock – Summon an illusory flock of birds that obscures vision and confuses foes.
False Form – Appear as someone else or alter your apparent size or silhouette.
Echo Caw – Project misleading sounds of movement or danger elsewhere.
Ghoststep – Silence your footsteps while creating fake steps elsewhere.
Phantom Touch – Create the sensation of being tapped, grabbed, or brushed.
Twistspace – Slightly distort spatial perception, making distances appear incorrect.
Sweetwind – Mask or mimic scents to hide tracks or mislead trackers.
Dreamfeather Vision – Cause a target to see strange patterns or hallucinations briefly.


Ability Details

All below abilities have:

  • Type: Corvid Bond
  • User Requirements: Bonded Corvid

  • Name: False Strike
  • Cost: 0
  • Target Range: C
  • Target Type: Enemy
  • Roll Details: +1 Corvid Focus Skill
  • Effect (Success Only): -1 Corvid Bond Damage
  • Learn Requirements: No Skill REQ

  • Name: Decoy Step
  • Cost: 3
  • Target Range: Self
  • Target Type: Self
  • Roll Details: +0 Corvid Focus Skill
    • Move C.
  • Effect (Success Only): Defended
    • Only enemies that do not move next round may target you next round.
  • Learn Requirements: Acuity 3, Deception 3

  • Name: Shiny Bait
  • Cost: 3
  • Target Range: CSML+
  • Target Type: Space
  • Roll Details: +0 Corvid Focus Skill
  • Effect (Success Only): Defended
    • Choose a single space within range and create a vivid illusion of something valuable, dangerous, or irresistibly interesting.
    • All enemies within S of the targeted space must immediately move up to S toward it.
    • This movement must end closer to the targeted space than where it began.
    • This movement ignores Difficult Terrain but cannot pass through Impassable Terrain.
  • Learn Requirements: Acuity 3, Deception 3

  • Name: Gloom Veil
  • Cost: 5
  • Target Range: CSML
  • Target Type: Space
  • Roll Details: +0 Corvid Focus Skill
  • Effect (Success Only): Defended
    • Choose a Medium area within range.
    • The light level within the chosen area is reduced by one step till the end of combat.
    • Creatures within or looking into the area are affected by this reduced light level.
    • You are not affected by the light reduction created by this ability.
  • Learn Requirements: Acuity 4, Deception 4

  • Name: Nightglint
  • Cost: 2
  • Target Range: CSML
  • Target Type: Enemy
  • Roll Details: +0 Corvid Focus Skill
  • Effect (Success Only): Defended
    • Stun 1
    • If target currently in Darkness or below, instead inflict Stun 2.
  • Learn Requirements: Acuity 2, Deception 2

  • Name: Distracting Cut
  • Cost: 2
  • Target Range: C
  • Target Type: Enemy
  • Roll Details: +0 Corvid Focus Skill
  • Effect (Success Only): +0 Focus Damage
    • The target is forced to move S in a direction of your choice.
  • Learn Requirements: Acuity 2, Deception 2

  • Name: Gripless Ground
  • Cost: 3
  • Target Range: CSM
  • Target Type: Space
  • Roll Details: +0 Corvid Focus Skill
  • Effect (Success Only):
    • Choose a space within range.
    • You may either create or remove Difficult Terrain in S area centered on the chosen space.
  • Learn Requirements: Acuity 3, Deception 3

  • Name: Crowcall Chorus
  • Cost: 4
  • Target Range: CSML
  • Target Type: Space
  • Roll Details: +0 Corvid Focus Skill
  • Effect (Success Only):
    • Choose a M area within range.
    • Until the start of your next turn, creatures within the area cannot benefit from Pack-based special conditions or abillities.
  • Learn Requirements: Authority 2, Deception 3

  • Name: Misdirect
  • Cost: 2
  • Target Range: C
  • Target Type: Enemy
  • Roll Details: +0 Corvid Focus Skill
    • Next turn you may move normally even while within C of enemies
  • Effect (Success Only): +0 Focus Damage
  • Learn Requirements: Charm 2, Deception 2

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