Pack Animals
Masters of Growth, Vitality, and Desert Survival
Those bonded with desert-adapted pack animals—camels, llamas, donkeys, and similar hardy beasts—embody endurance, sustenance, and the tenacity of life in harsh environments. Pack Animal casters draw on the vitality of plants and the resilience of the desert to protect, heal, and sustain themselves and allies, while simultaneously manipulating growth and nature to hinder foes or bolster the terrain.
Abilities Granted by the Pack Animal Bond
Desert Vine Snare – Grow tough, drought-adapted vines that remain flexible even in high heat, ensnaring foes without drying out.
Oasis Bloom – Cause a cactus bush to rapidly sprout from barren sand.
Cactusstrike - Control a summoned cactus bushes to attack enemies.
Cactusmeld - Meld into a nearby cactus bush so enemies will ignore you.
Cactuswalk - Move between cacuts bushes.
Petal Hex – Release a swirl of cursed petals that cling to enemies, weakening their defenses.
Toxic Bloom – Unleash a burst of poisonous pollen.
Photosurge – Use ambient light to trigger a burst of regenerative healing in yourself or a companion.
Droughtguard Bark – Your skin hardens into bark-like armor plates designed to withstand intense sunlight while still allowing flexible movement.
Enlarge – Increase the size and strength of non-sentient organic creatures or plants for a short duration.
Seed – Generate fresh seeds or sprouts from thin air, ready to plant or use in other abilities.
Spore – Emit a cloud of soporific spores that lulls affected creatures into drowsiness or sleep.
Cactus Ward – Grow thorny cactus-like barriers that store a small reserve of water and explode into painful spines when struck.
Paralyzing Thorn – Fire a thorn coated with natural paralytic agents that stiffen a creature’s limbs on impact.
Blightwave – Send out a short-range pulse that withers hostile vegetation and harms creatures with necrotic plant energy.
Sap – Drain the vitality of a target slowly, reducing stamina or combat strength over time.
Photosurge – Use ambient light to trigger a burst of regenerative healing in yourself or a companion.
Sandlily Recovery – Grow pale desert flowers that release soothing pollen, healing minor wounds and treating heat exhaustion.
Packroot Link – Your desert-born pack animal sends its resilience through a grown root network, allowing allies near the roots to resist heat and exhaustion.
Dune Anchor – Cause tough, rootlike tendrils to anchor your body to the ground, preventing you from being pushed, blown, or swept away by sandstorms.
Sunshade Canopy – Summon a temporary canopy of broad, leafy fronds that shield your group from the sun and reduce exhaustion.
Ability Details
All below abilities have:
- Type: Pack Animal Bond
- User Requirements: Bonded Pack Animal
- Name: Desert Vine Snare
- Cost: 0
- Target Range: CSML
- Target Type: Enemy
- Roll Details: +0 Pack Animal Focus Skill
- Effect (Success Only): -1 Focus Damage
- Slow
- Learn Requirements: No Trait REQ
- Name: Oasis Bloom
- Cost: 1
- Target Range: CSM
- Target Type: Space
- Roll Details: -1 Pack Animal Focus Skill
- Create a Cactus bunch in the target space. The Cactus bunch remains until the end of combat. Spaces containing a Cactus bunch count as Difficult Terrain and Partial Cover.
- Effect (Success Only): Defended
- Learn Requirements: Intuition 2
- Name: Cactusstrike
- Cost: 1
- Target Range: C
- Target Type: Enemy
- Roll Details: +0 Pack Animal Focus Skill
- Range and line of sight are measured from a Cactus bunch summoned by you or an ally anywhere in combat, instead of originating from yourself.
- Effect (Success Only): +0 Focus Damage
- Always use the ranged damage value of your bond with this ability.
- Learn Requirements: Intuition 2, Survival 2
- Name: Cactusmeld
- Cost: 3
- Target Range: Self
- Target Type: Ally
- Roll Details: +0 Pack Animal Focus Skill
- Effect (Success Only): Defended
- You cannot be targeted by enemy abilities until you next move, or use any ability besides Oasis Bloom, Cactus Walk or taking a defensive action.
- Learn Requirements: Intuition 3, Knowledge 2
- Name: Cactuswalk
- Cost: 4
- Target Range: Self
- Target Type: Ally
- Roll Details: At the end of this round, move to any other space containing a Cactus bunch.
- Effect (Success Only): Defended
- Learn Requirements: Intuition 3, Survival 3
- Name: Petal Hex
- Cost: 2
- Target Range: CSML
- Target Type: Enemy
- Roll Details: +0 Pack Animal Focus Skill
- Effect (Success Only): +0 Focus Damage
- Slow
- If target moves during the next round, Apply 1 Poison to them.
- Learn Requirements: Intuition 4, Survival 4
- Name: Toxic Bloom
- Cost: 3
- Target Range: CS
- Target Type: Enemy
- Roll Details: +0 Pack Animal Focus Skill
- Effect (Success Only): -2 Focus Damage
- 1 Poison
- Learn Requirements: Empathy 2, Survival 2
- Name: Photosurge
- Cost: 4
- Target Range: CSM
- Target Type: Ally
- Roll Details: +0 Pack Animal Focus Skill
- Effect (Success Only): Defended
- Heal 1HP on Target.
- Learn Requirements: Empathy 3, Survival 4
- Name: Droughtguard Bark
- Cost: 3
- Target Range: Self
- Target Type: Ally
- Roll Details: +0 Pack Animal Focus Skill
- Effect (Success Only): Defended
- Gain +1 Unbreakble Armor until the end of combat.
- Learn Requirements: Resistance 2, Survival 3
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